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The Art of the Blueprint           Return to Views Directory Page
I remember reading the screenplay of Witness for the first time.  It had won the Academy Award® for Best Original Screenplay six years earlier, and I was preparing to take a class from its co-author, William Kelley.  Right from the opening, where the Amish folk are walking through grassy fields to attend a funeral, the scene descriptions are masterfully drawn and so succinct that I still marvel at them.  The dialogue throughout is crisp and simple. Nothing stops the flow of the action or the unity of effect.

I still think of that script when I write, and I remember what William Kelley said about it: “It’s not literature, it’s just a blueprint.”  True, it may not be Moby Dick or A Map of the World, but it did win an Oscar, and that certainly bumps it several notches above a production outline.

Kelley wasn’t disparaging his work.  He was making a point.  No matter how good the story you create, how interesting the characters or how clever the plot, it’s not a decent script unless it maps out how the production team can bring it to the screen.  He hammered away on the importance of script mechanics, on giving directors what they need to “see” a story, without overwhelming them with minute details.

I’ve tried to carry that lesson from screenwriting to scriptwriting.  I’ve experimented with script formats and features, asked producers about what they need and what they like, and, of course, produced several of my own scripts.  The result is the two-column format that I use today, and this is what it includes:

  • Numbered Scenes and Subscenes in bold type two point sizes larger than the body of the script. Scenes are the building blocks of the show.  They should be easy to locate and all their elements clearly identified.
  • Camera Moves and Transitions in italics. The descriptions chart how one image becomes another.   The italics are so the camera operator or D.P. Can easily pick out what he needs to know.
  • Audio Spaced to Scenes. Narration, music and sound effects located directly across from their corresponding visuals.  There is no other way to demonstrate the planned timing of shots.
  • Time Code for Existing Footage.  Window dubs enable a conscientious writer to be picky about both content and visuals.  Identifying selected scenes in the script passes that advantage along to the producer and the editor.
  • Transcriptions of Existing Interviews.  Script reviewers want to see the full text of interview bites right in the script.  Producers need it to accurately estimate B-roll requirements.   I ask clients to provide me with transcriptions on disk and charge extra to do extensive transcriptions myself.
  • Scripted Graphics.   Transitional effects, titles, graphics beds, SFX and technical illustrations should be described in enough detail that the client, the producer, and the graphic artist can “see” them.  There is no other way to know if they will work, if they are affordable, or if they fit the planned style of the show.
  • Notes and Endnotes.   As many as are needed to explain choices, offer options, alert reviewers and the producer to potential problems, and raise questions to be answered in the revision stage.   Notes should always include an estimated TRT for the finished show.
  • Complete Scene and Graphics Breakouts. Word processing makes it relatively easy to create lists of scenes, props, graphics, characters, archival footage, and the rest–all with page numbers.   These breakouts are indispensable not just for navigating the script but for budgeting, production planning and delegating tasks.

If you’re a producer, every script you pay for should have these basic elements.  They may not make a script sexy, but they sure make it easier to produce, and that can’t help but take some of the heat out of your busy summer.

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Copyright © 2001 Robert  Ausura           Last modified: January 31, 2001